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Chess Programming

Chess programming for absolute beginners!

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  • Chess AI does not know chess – The death of Type B strategy and its philosophical implications

    Abstract Playing chess is one of the first sectors of human thinking that were conquered by computers. From the historical win of Deep Blue against chess champion Garry Kasparov until today, computers have completely dominated the world of chess leaving no room for question as to who is the king in this sport. However, the…

    skakos

    June 23, 2024
    Chess program algorithm, Chess programming
    AI, artificial intelligence, chess algorithm, Chess programming, chess programming strategies, computers, Shannon, Technology, Type B strategy
  • Chess programming and basic chess principles: Episode 3 – Interconnecting pieces

    When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer “consciously” knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…

    skakos

    March 24, 2024
    chess, Chess principles, Chess program algorithm, Chess programming
    AI, chess, chess algorithm, Chess principles, Chess programming, games, interconnecting pieces, magnus-carlsen, sports
  • Chess programming and Chess960

    Programming a chess engine is hard. Testing it is even harder. One needs to test the engine in various conditions so as to make sure that the algorithm properly recognizes patterns, applies the logic its creator has embedded in it, follows the chess principles that will allow the computer to win etc. To that end,…

    skakos

    March 16, 2024
    chess, Chess principles, Chess programming
    AI, chess, chess engine, chess engine testing, chess program, Chess960, games, sport, sports
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