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Chess Programming

Chess Programming

Chess programming for absolute beginners!

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  • Better safe than sorry…

    As already mentioned in another article, the main method of winning (or losing) a chess game is through a double attack (check the “Chess programming and basic chess principles: Episode 2 – Double attack” article). So how can the computer program we develop be protected against such attacks? Obviously, the computer needs to detect such…

    skakos

    January 8, 2025
    Chess principles, Chess program algorithm, Chess programming
    AI, chess, chess algorithm, Chess programming, chess programming tricks, double attack, tricks
  • Chess AI does not know chess – The death of Type B strategy and its philosophical implications

    Abstract Playing chess is one of the first sectors of human thinking that were conquered by computers. From the historical win of Deep Blue against chess champion Garry Kasparov until today, computers have completely dominated the world of chess leaving no room for question as to who is the king in this sport. However, the…

    skakos

    June 23, 2024
    Chess program algorithm, Chess programming
    AI, artificial intelligence, chess algorithm, Chess programming, chess programming strategies, computers, Shannon, Technology, Type B strategy
  • Chess programming and basic chess principles: Episode 3 – Interconnecting pieces

    When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer “consciously” knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…

    skakos

    March 24, 2024
    chess, Chess principles, Chess program algorithm, Chess programming
    AI, chess, chess algorithm, Chess principles, Chess programming, games, interconnecting pieces, magnus-carlsen, sports
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