Tag: chess
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AI. Chess. The Human Element.

In a recent chess match during the Candidates tournament, a player – Hikaru – took more than 60 minutes to think on a single move. There were two possible moves that were playable at the position. After more than an hour thinking, Hikaru chose the wrong one and he eventually lost the game. After the…
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Better safe than sorry…
As already mentioned in another article, the main method of winning (or losing) a chess game is through a double attack (check the “Chess programming and basic chess principles: Episode 2 – Double attack” article). So how can the computer program we develop be protected against such attacks? Obviously, the computer needs to detect such…
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Chess programming and basic chess principles: Episode 3 – Interconnecting pieces
When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer “consciously” knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…