Tag: chess
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Chess programming and Chess960
Programming a chess engine is hard. Testing it is even harder. One needs to test the engine in various conditions so as to make sure that the algorithm properly recognizes patterns, applies the logic its creator has embedded in it, follows the chess principles that will allow the computer to win etc. To that end,…
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Chess programming and basic chess principles: Episode 2 – Double attack
Double attack is the single most important thing a computer (or a human) should search for when thinking for a game of chess. Why is that? Well, simply put, there is no other way to win material other than the double attack! If you threat one piece of the opponent then the opponent can simply…
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Chess programming and basic chess principles: Episode 1 – The center
Overview How can a computer think better when playing chess? The raw power of computing alone does not suffice. No matter how powerful a computer is, it will never manage to compute to the depth needed to play a perfect game – at least with the current technological capabilities of human kind. So we need…