Category: Chess programming
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Chess programming in the AI era

Using AI is a no brainer today. Everyone is using it for everything. Especially for coding. AI tools can generate code with just a prompt. They can review your code and suggest improvements. They can create the database and build both the front-end and the back-end. So why not use it everywhere? Well, there is…
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Chess algorithm ideas: The notion of balance

A chess algorithm is trying to determine the best move in a given position by thinking based on rules. Programmers are constantly in search for ideas that could help improve this process. One idea that is important and often overlooked is that of “balance”. The score of positions in a chess game between two equal…
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Better safe than sorry…
As already mentioned in another article, the main method of winning (or losing) a chess game is through a double attack (check the “Chess programming and basic chess principles: Episode 2 – Double attack” article). So how can the computer program we develop be protected against such attacks? Obviously, the computer needs to detect such…