Category: Chess programming
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Chess programming and Chess960
Programming a chess engine is hard. Testing it is even harder. One needs to test the engine in various conditions so as to make sure that the algorithm properly recognizes patterns, applies the logic its creator has embedded in it, follows the chess principles that will allow the computer to win etc. To that end,…
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How to develop a chess program from scratch (for total beginners) Ep. 5: Check Legality of Moves
[Previous episode] Overview A chess program is nothing without a function that checks the validity of moves. This function allows the program to play legal moves and without it, nothing would be possible. In this chapter we will analyze this function. The computer utilizes this function at two points: This can be illustrated better in…
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Chess programming and basic chess principles: Episode 2 – Double attack
Double attack is the single most important thing a computer (or a human) should search for when thinking for a game of chess. Why is that? Well, simply put, there is no other way to win material other than the double attack! If you threat one piece of the opponent then the opponent can simply…