Category: Chess principles
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Chess algorithm ideas: The notion of balance

A chess algorithm is trying to determine the best move in a given position by thinking based on rules. Programmers are constantly in search for ideas that could help improve this process. One idea that is important and often overlooked is that of “balance”. The score of positions in a chess game between two equal…
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Better safe than sorry…
As already mentioned in another article, the main method of winning (or losing) a chess game is through a double attack (check the “Chess programming and basic chess principles: Episode 2 – Double attack” article). So how can the computer program we develop be protected against such attacks? Obviously, the computer needs to detect such…
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Chess programming and basic chess principles: Episode 3 – Interconnecting pieces
When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer “consciously” knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…