Tag: games
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Chess programming and basic chess principles: Episode 3 – Interconnecting pieces
When programming a chess engine, one of the main things one should take into account is to find a way to create solid positions that are safe for the computer, even without the computer “consciously” knowing it. After every move, the position should be solidified in every possible way so that even if the algorithm…
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Chess programming and Chess960
Programming a chess engine is hard. Testing it is even harder. One needs to test the engine in various conditions so as to make sure that the algorithm properly recognizes patterns, applies the logic its creator has embedded in it, follows the chess principles that will allow the computer to win etc. To that end,…